Dean's Janky RTS


Gallery

A rough visual timeline of the game in reverse-chronological order

First implementation of running animations (2025)

Goblins vs Humans on new level (2025)

Documentation of a vicious old jittering bug we use to have from over-doing it w/ physics joints (2024)

First implementation of death animations (2024)

93 seconds of intense goblin action, recorded after initial implementation (2024)

First working animated spearmen in game (2024)

Some early versions of 3d game assets (2024).

Early spearmen w/ models but no animations (2024)

Very early orders and couriers (2023)

Very early spearmen with unit dynamics (2023)